Designing movement-based play with young people using powered wheelchairs
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Designing movement-based play with young people using powered wheelchairs. / Gerling, Kathrin M; Hicks, Kieran C; Kalyn, Michael R; Evans, Adam; Linehan, Conor.
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York, NY : Association for Computing Machinery, 2016. s. 4447-4458.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Designing movement-based play with young people using powered wheelchairs
AU - Gerling, Kathrin M
AU - Hicks, Kieran C
AU - Kalyn, Michael R
AU - Evans, Adam
AU - Linehan, Conor
N1 - CURIS 2016 NEXS 391
PY - 2016
Y1 - 2016
N2 - Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.
AB - Young people using powered wheelchairs have limited access to engaging leisure activities. We address this issue through a two-stage project; 1) the participatory development of a set of wheelchair-controlled, movement-based games (with 9 participants at a school that provides education for young people who have special needs) and 2) three case studies (4 participants) exploring player perspectives on a set of three wheelchair-controlled casual games. Our results show that movement-based playful experiences are engaging for young people using powered wheelchairs. However, the participatory design process and case studies also reveal challenges for game accessibility regarding the integration of movement in games, diversity of abilities among young people using powered wheelchairs, and the representation of disability in games. In our paper, we explore how to address those challenges in the development of accessible, empowering movement-based games, which is crucial to the wider participation of young people using powered wheelchairs in play.
KW - Faculty of Science
KW - Games
KW - Accessibility
KW - Participatory design
KW - Computer games
U2 - 10.1145/2858036.2858070
DO - 10.1145/2858036.2858070
M3 - Article in proceedings
SP - 4447
EP - 4458
BT - CHI '16
PB - Association for Computing Machinery
CY - New York, NY
T2 - the 2016 CHI Conference
Y2 - 7 May 2016 through 12 May 2016
ER -
ID: 179091806